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    Nintendo GameCube Hardware Specifications

     

    MPU (“Multi Processing Unit”) Custom IBM Power PC “Gekko”
    Manufacturing Process 0.18 micron IBM Copper Wire Technology
    Clock Frequency 485 MHz
    CPU Capacity 1125 Dmips (Dhrystone 2.1)
    Internal Data Precision 32-bit Integer & 64-bit Floating-point
    External Bus 1.3 GB/second peak bandwidth
    32-bit address space
    64-bit data bus
    162 MHz clock
    Internal Cache L1: Instruction 32KB, Data 32KB (8 way)
    L2: 256KB (2 way)
       
    System LSI Custom ATI/Nintendo “Flipper”
    Manufacturing Process 0.18 micron NEC Embedded RAM process
    Clock Frequency 162 MHz
    Embedded Frame Buffer Approx. 2 MB
    Sustainable Latency: 5ns (IT-SRAM)
    Embedded Texture Cache Approx. 1 MB
    Texture Read Bandwidth 10.4 GB/second (Peak)
    Main Memory Bandwidth 2.6 GB/second (Peak)
    Pixel Depth 24-bit Color, 24-bit Z Buffer
    Image Processing Functions Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Ansitropic Filtering, Real-time Hardware Texture Decompression (S3TC)
    Other Features Real-time Decompression of Display List, HW Motion Compensation Capability
       
    Audio Processing (Incorporated into the System LSI)
    Sound Processor Custom Macronix 16-bit DSP
    Instruction Memory 8KB RAM + 8KB ROM
    Data Memory 8KB RAM + 4KB ROM
    Clock Frequency 81 MHz
    Performance 64 simultaneous channels, ADPCM encoding
    Sampling Frequency 48KHz

    Performance
     
    Floating-point Arithmetic Capability 10.5 GFLOPS (Peak)
    (MPU, Geometry Engine, HW Lighting Total)
    Real-world polygon 6 to 12 million polygons/second (Peak)
    (Assuming actual game conditions with complex models, fully textured, fully textured, fully lit, etc)
       
    System Memory 40MB
    Main Memory 24MB MoSys IT-SRAM
    Less than 10ns Sustainable Latency
    A-Memory 16MB 81 MHz DRAM
       
    Disc Drive CAV (Constant Angular Velocity) System
    Average Access Time 128ms
    Data Transfer Speed 16Mbps to 25Mbps
    Media 8cm NINTENDO GAMECUBE Disc based on Matsushita’s Optical Disc Technology
    Capacity Approx. 1.5 GB
       
    Input / Output 4 Controller Ports
      2 Memory Card Slots
      Analogue AV Output
      Digital AV Output
      2 High-Speed Serial Ports
      High-speed Parallel Port
       
    Power Supply AC Adaptor DC12V x 3.5A
       
    Dimensions 4.3”(H) x 5.9” (W) x 6.3” (D)

     

    Nintendo GameCube Console Specifications

     

    Size: Approximate:
    Height 4.3”
    Width 5.9”
    Depth 6.3”
     
    Media: 8cm Nintendo GameCube™ Disc based on Matsushita’s Optical Disc Technology, with approx. 1.5GB Capacity and proprietary copyright protection technology.
     
    Titles: Seven exclusive Nintendo GameCube titles for Nintendo are expected.

    Peripheral Devices:

     


    Memory Card, containing 4 megabits of flash memory; SD-Memory Card Adapter; Wireless Wavebird™ Controller; 56bps, V. 90, Modem Adapter; Broadband Adapter; and Digital Video Cable.


    Controller:



    To provide more comprehensive and intuitive play control, Nintendo has added several new features to the Nintendo GameCube controller, including a second analog control stick, left and right analog trigger buttons, and a built in rumble motor. The Nintendo GameCube controller has two grips and the controls for the left and right hands have been separated into two “systems”. The right-side buttons have been re-arranged to allow the user to set the A Button home position, making the role of each button more natural.

     

     

     

     

     


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